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Once you have it tightened down, it’s not going anywhere. You slide the wheel where you want to install it, tighten the screw on the clamp, and then lock it in place with the clamp. I did install version 4.0 of the SideWinder software just to see what was there but more on that later. The device is automatically recognized by WindowsXP and the driver is installed. You simply clamp the wheel to your desk connect the wheel to the pedals via a RJ-11 cable plug in the wheel to the power supply and then hook it up to the computer via a USB cable. To test the wheel, I tried the game with Need for Speed 2: Hot Pursuit 2 and the demo versions of Microsoft Rallisport Racing and NASCAR Thunder 2003 so that I would have a wide variety of games to try the wheel out on, as each game represents a different type of racing environment. This review will focus primarily on the wheel since the included software package is a bit on the stale side. The Microsoft SideWinder Force Feedback Wheel comes with the wheel, a set of pedals, a heavy-duty electrical plug, and a copy of Monster Truck Madness 2. Your actions trigger events on the screen, which in turn interact with you in the form of vibrations and shakes from the device, enhancing the gaming experience. Most devices are input only (you send information to the game about what you want to do and it reacts to you), force feedback devices actually interact with you. If MS were to provide native FFB support the huge popularity of MSFS in PC and soon in XBox would make consumer level FFB devices (especially XBox compatible ones) a very good business prospect.Microsoft SideWinder Force Feedback Wheel is similar to a joysticks in that it helps get you further into the game by making it feel more realistic. Just none at the mass consumer price point that Thrustmaster/CH etc market their products at, mainly because there was simply no demand in P3D or XPlane for a consumer level FFB Yoke or stick. There are of course plenty of FFB devices available, Brunner yokes and pedals for example. Which is nonsense, it is like saying I refuse to use a flight yoke at all unless it is exactly identical to the one in the plane I am flying. If you brought up Force Feedback in an XPlane or P3D forums the typical response was “I am not interested unless the forces can be verified to be exactly how they are in the real aircraft under all flight conditions”. There are plenty of Force Feedback wheels for racing sims, it is just Flight Sims were a dying market, partly due to the exit of MSFS which only left the elitist study level sims and no mass market. MS Sidewinder Force Feedback Pro is from 1997 too… From a business perspective, adding a support for a nearly extinct hardware is a waste of time.
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